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How do I write a base class that shares some code across platform
I am writing a cross-platform C++ application in Visual Studio. The application will be compiling for the XBOX (hosted/c++), and mobile phones (C/C++).
One of the common pieces of functionality is the ability to get the time and perform some math operations (add/subtract/multiply/divide/long-multiply), and I’m looking for a good way to abstract out these common operations.
I’ve been looking at the Factory pattern, and while it is a very useful pattern, I also need a good means of “sharing” code across platforms (I really don’t want to write all of this code twice). My initial thoughts are about sharing the code across platforms through the “same” base class, and then having the platforms derive from that base class.
For example, I have:
class Common: public PlatformAware
and have PlatformAware be a template that gives different implementations across platforms (e.g. for XBOX:
class PlatformAware: public Common
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